http://www.develop-online.net/features/1461/Dust-514-The-PS3s-most-important-game
I do not own a PS3 and probably will not. But I want Dust to do well as it will be neat. My thoughts
I would rather play one constantly iterated game than a new game every few months that is essentially a re hash of the same old.
This is why I play mmo's, i want to be involved in a wolrd, not simply play though them and move on.
I do wish dust was for PC but understand why it is not to be so.
I also believe the article glosses over how important release is. How many mmo's have been released as unfinished piles of junk. You need the initial interest to gather information on where to develop and also earn revenue.
No you don't need millions of sales and to actually break even upon release but I hope CCP does not over look the value of a polished release. Getting people to play the game in an unfinished form will turn them off. Those who try a game and put it down because it is not finished will not pick it up again. Even 6 months later when bugs are fixed and content is added you still have a bad reputation. When a consumer asks about dust there friend will chime in saying the tried it and it was a turd.
You want lots of players in your game to have a good initial experience and interest is highest upon release day when the hype machine is in full swing.
MMO's require a critical mass of players. Fail to achieve a critical mass of players and your game will wither and die. Hit critical mass and your population will explode.
Please Please don't release junk and promise to iterate on it later..
Base this upon MMO's that have been released and failed, and look at why.
-lack of content
-Bugs
-unfinished items, tasks ext
will kill and mmo before it starts.
Please Please do not pre maturely release...........
It's always bad and messy....