doomchinchila
Jan 2 2010, 09:51 AM
Always tech 2 fit interceptors
it really makes a difference IMO.
oh ya, i just can't use tech 2 gun on BS sized ships.
the interceptors are tech 2 fit and the arbitrator is a mix as it is ment to be expendable.
the interceptors are tech 2 fit and the arbitrator is a mix as it is ment to be expendable.
QUOTE(morgal @ Jan 2 2010, 05:16 PM)
oh ya, i just can't use tech 2 gun on BS sized ships.
the interceptors are tech 2 fit and the arbitrator is a mix as it is ment to be expendable.
the interceptors are tech 2 fit and the arbitrator is a mix as it is ment to be expendable.
I'd almost just tech 2 fit the arbitrators as well, since you're going to be flying an already cheap ship with some people that might be flying ships that aren't as expendable you should make your ship as effective as possible.
your right and in reading GC can be fairly paticular about there ship fits but i already ordered some arbi's witht he 1600 plate set up so after those i'll follow GC fits. I ahve the skills in game but i need practice before i use some harbingers(can you say primary) though i may look at myrmidon fits.
Molsan expires today and may wait a while before resubing the alt(i week or so?) until i'm all set up. Dual boxing my first days in sghq is not my plan. Want to start out on a good foot.
Still waiting for the order to be billed to me, i have some of the items but not all. Once i have the order billed i can see how many crusaders i can order(hope for 4 more) and any extra will be banked. I should have enough but did not want to order it and be unable to pay. A few more missions and loot payout should see me through.
With the wardec over i assume this will all take place "soon" tm. I have the skills i wanted to train before going to sghq all trained up. So early this week mission till i get the bill then decide. From there move things to uplinger I want moved and put it all on the uplinger express. Pay for that ensure i have enough to insure my ships(they will die) if not corp insured(some arbitrators may be).
Once all thats done i'll submit my ap and jump clone to an implant less clone(i have 2). From there I'll stop training morgals and work on my market alt.
the timing for this is very dependent upon the orders and my isk level.
PS
I found this thread very nice for organizing all my plans and asking questions, fun to look back at my old post talking about breachers and rifters and fitting salvagers to them...makes me want to jump in a rifter.
You can take the mimnitar out of the ship but you can't take the mimnitar out of the pilot. Still think every ship should have an AB....just becuse.
Molsan expires today and may wait a while before resubing the alt(i week or so?) until i'm all set up. Dual boxing my first days in sghq is not my plan. Want to start out on a good foot.
Still waiting for the order to be billed to me, i have some of the items but not all. Once i have the order billed i can see how many crusaders i can order(hope for 4 more) and any extra will be banked. I should have enough but did not want to order it and be unable to pay. A few more missions and loot payout should see me through.
With the wardec over i assume this will all take place "soon" tm. I have the skills i wanted to train before going to sghq all trained up. So early this week mission till i get the bill then decide. From there move things to uplinger I want moved and put it all on the uplinger express. Pay for that ensure i have enough to insure my ships(they will die) if not corp insured(some arbitrators may be).
Once all thats done i'll submit my ap and jump clone to an implant less clone(i have 2). From there I'll stop training morgals and work on my market alt.
the timing for this is very dependent upon the orders and my isk level.
PS
I found this thread very nice for organizing all my plans and asking questions, fun to look back at my old post talking about breachers and rifters and fitting salvagers to them...makes me want to jump in a rifter.
You can take the mimnitar out of the ship but you can't take the mimnitar out of the pilot. Still think every ship should have an AB....just becuse.
Bah lol edited the post on me :P
eh re thought it...i like my abbaddon....it does as much dps as tech 3 at longer range. need to get a cruiser that out DPS's my abaddon while fitting a tank to do level 4's. Looked at missile fits and they seam fairly low in dps.
Not sure this is better than my abaddon.
[Legion, PvE]
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Medium Armor Repairer II
Medium Armor Repairer II
Heat Sink II
Heat Sink II
10MN Afterburner II
Cap Recharger II
Cap Recharger II
Cap Recharger II
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Capacitor Control Circuit I
Capacitor Control Circuit I
Capacitor Control Circuit I
Legion Defensive - Nanobot Injector
Legion Electronics - Tactical Targeting Network
Legion Engineering - Power Core Multiplier
Legion Offensive - Liquid Crystal Magnifiers
Legion Propulsion - Chassis Optimization
Still not sold on the idea that a t3 would run missions faster and easier. after all the idea is to make isk...not spend it to make isk at the same rate i currently am.
Not sure this is better than my abaddon.
[Legion, PvE]
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Medium Armor Repairer II
Medium Armor Repairer II
Heat Sink II
Heat Sink II
10MN Afterburner II
Cap Recharger II
Cap Recharger II
Cap Recharger II
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Heavy Pulse Laser II, Scorch M
Capacitor Control Circuit I
Capacitor Control Circuit I
Capacitor Control Circuit I
Legion Defensive - Nanobot Injector
Legion Electronics - Tactical Targeting Network
Legion Engineering - Power Core Multiplier
Legion Offensive - Liquid Crystal Magnifiers
Legion Propulsion - Chassis Optimization
Still not sold on the idea that a t3 would run missions faster and easier. after all the idea is to make isk...not spend it to make isk at the same rate i currently am.
aproching the time that i should be moving.
ran a wh op(thx for running and letting me come even though i was late) as well as monday missions and collected about 20mil isk.
I plan on running a few more level 4's solo or with some newer players and bumping that isk up to order some crusaders.
i also am really wanting to have isk left over to buy a hac. The rats in our AO are very resistant to EM/thermal and thats what lasers do.
so i have a number of options.
1) geddon with heavy drones(current plan)
2) Sacralige ([Sacrilege, New Setup 2]
Damage Control II
Medium Armor Repairer II
Energized Adaptive Nano Membrane II
Ballistic Control System II
Ballistic Control System II
Target Painter I
10MN MicroWarpdrive I
Cap Recharger II
X5 Prototype I Engine Enervator
'Arbalest' Heavy Assault Missile Launcher I, Fulmination Assault Missile
'Arbalest' Heavy Assault Missile Launcher I, Fulmination Assault Missile
'Arbalest' Heavy Assault Missile Launcher I, Fulmination Assault Missile
'Arbalest' Heavy Assault Missile Launcher I, Fulmination Assault Missile
'Arbalest' Heavy Assault Missile Launcher I, Fulmination Assault Missile
Salvager I
Medium Warhead Calefaction Catalyst I
Medium Bay Loading Accelerator I
3) Mimnitar BS, need to train mimnitar cruiser from 3-4 and the mimnitar BS, Also need to train large projectiles.
4) Mimnitar HAC, i can only use tech 1 guns
5) Gallentai HAC, train cruisers from 3-5, can use drones
6) Gallentai BS, dominix uses drones and could easily train large projectiles to 3 or go RR/nuet
Think option 1 is the easiest for me to achieve(as i already have), but option 2 will be intresting i need a few more skills(for missiles though i have most.) this may be my back up or eventual ratter as the geddons swap over to PvP ships(as there already ordered. Option 3 is intresting but means training up an entire new weapons system and i would only get them to 3. Seams like a cop out, i have other thigns i want to invest time into than training mimnitar BS and large projectiles to 4.
Option 4, seems a waste without tech 2 guns, and when all is said and done would it be better than the sac? Options 5/6 look intresting but would they be better than the sac? would be training for a domi be worth it? maybe later.
Much of this is isk dependent, looking forward to heading out so if i don't have enough isk for the sac i prolly won't get one, dito for if i have not gotten the missle skills before i move out.
Will be intresting.So uncertan of what exactly i'll face so keep hearing bit sof advice and thinking...i should go do that. my main plan is set right now and am looking forward to getting the bill. I have about 300mil so should be able to afford everything.
Also molsan's sub ran out so no back up isk for right now. thats okay though but i'll bring molsan back in about a month. Once back he will make a b-line for a hulk and afk mine in tidacha or near by. Yes i know i should keep him training but don't feel like it right now. has barges 5 still to train
ran a wh op(thx for running and letting me come even though i was late) as well as monday missions and collected about 20mil isk.
I plan on running a few more level 4's solo or with some newer players and bumping that isk up to order some crusaders.
i also am really wanting to have isk left over to buy a hac. The rats in our AO are very resistant to EM/thermal and thats what lasers do.
so i have a number of options.
1) geddon with heavy drones(current plan)
2) Sacralige ([Sacrilege, New Setup 2]
Damage Control II
Medium Armor Repairer II
Energized Adaptive Nano Membrane II
Ballistic Control System II
Ballistic Control System II
Target Painter I
10MN MicroWarpdrive I
Cap Recharger II
X5 Prototype I Engine Enervator
'Arbalest' Heavy Assault Missile Launcher I, Fulmination Assault Missile
'Arbalest' Heavy Assault Missile Launcher I, Fulmination Assault Missile
'Arbalest' Heavy Assault Missile Launcher I, Fulmination Assault Missile
'Arbalest' Heavy Assault Missile Launcher I, Fulmination Assault Missile
'Arbalest' Heavy Assault Missile Launcher I, Fulmination Assault Missile
Salvager I
Medium Warhead Calefaction Catalyst I
Medium Bay Loading Accelerator I
3) Mimnitar BS, need to train mimnitar cruiser from 3-4 and the mimnitar BS, Also need to train large projectiles.
4) Mimnitar HAC, i can only use tech 1 guns
5) Gallentai HAC, train cruisers from 3-5, can use drones
6) Gallentai BS, dominix uses drones and could easily train large projectiles to 3 or go RR/nuet
Think option 1 is the easiest for me to achieve(as i already have), but option 2 will be intresting i need a few more skills(for missiles though i have most.) this may be my back up or eventual ratter as the geddons swap over to PvP ships(as there already ordered. Option 3 is intresting but means training up an entire new weapons system and i would only get them to 3. Seams like a cop out, i have other thigns i want to invest time into than training mimnitar BS and large projectiles to 4.
Option 4, seems a waste without tech 2 guns, and when all is said and done would it be better than the sac? Options 5/6 look intresting but would they be better than the sac? would be training for a domi be worth it? maybe later.
Much of this is isk dependent, looking forward to heading out so if i don't have enough isk for the sac i prolly won't get one, dito for if i have not gotten the missle skills before i move out.
Will be intresting.So uncertan of what exactly i'll face so keep hearing bit sof advice and thinking...i should go do that. my main plan is set right now and am looking forward to getting the bill. I have about 300mil so should be able to afford everything.
Also molsan's sub ran out so no back up isk for right now. thats okay though but i'll bring molsan back in about a month. Once back he will make a b-line for a hulk and afk mine in tidacha or near by. Yes i know i should keep him training but don't feel like it right now. has barges 5 still to train
Well apears atlas and other alliance frown upon T1 cruisers.
I have 4 arbi's set up in uplinger so i will use them and get laughed at.
other than thats it's on to!!!!!
[Harbinger]
Damage Control II
Heat Sink II
Heat Sink II
Heat Sink II
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Large Shield Extender II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive
J5b Phased Prototype Warp Scrambler I
Invulnerability Field II
Focused Medium Pulse Laser II, Amarr Navy Multifrequency M
Focused Medium Pulse Laser II, Amarr Navy Multifrequency M
Focused Medium Pulse Laser II, Amarr Navy Multifrequency M
Focused Medium Pulse Laser II, Amarr Navy Multifrequency M
Focused Medium Pulse Laser II, Amarr Navy Multifrequency M
Focused Medium Pulse Laser II, Amarr Navy Multifrequency M
Focused Medium Pulse Laser II, Amarr Navy Multifrequency M
E50 Prototype Energy Vampire
Medium Anti-EM Screen Reinforcer I
Medium Core Defence Field Extender I
Medium Core Defence Field Extender I
Hammerhead II x5
45,000 EHP and 584DPS.
Not to bad, 54 shield passive tank
that is with current skills not all level 5's.
should be good but still waiting on stuff via the ordering tool before i can find out how many i order 1-3?
then i move on out, maybe i should just order them now? will see tomorrow.
I have 4 arbi's set up in uplinger so i will use them and get laughed at.
other than thats it's on to!!!!!
[Harbinger]
Damage Control II
Heat Sink II
Heat Sink II
Heat Sink II
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Large Shield Extender II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive
J5b Phased Prototype Warp Scrambler I
Invulnerability Field II
Focused Medium Pulse Laser II, Amarr Navy Multifrequency M
Focused Medium Pulse Laser II, Amarr Navy Multifrequency M
Focused Medium Pulse Laser II, Amarr Navy Multifrequency M
Focused Medium Pulse Laser II, Amarr Navy Multifrequency M
Focused Medium Pulse Laser II, Amarr Navy Multifrequency M
Focused Medium Pulse Laser II, Amarr Navy Multifrequency M
Focused Medium Pulse Laser II, Amarr Navy Multifrequency M
E50 Prototype Energy Vampire
Medium Anti-EM Screen Reinforcer I
Medium Core Defence Field Extender I
Medium Core Defence Field Extender I
Hammerhead II x5
45,000 EHP and 584DPS.
Not to bad, 54 shield passive tank
that is with current skills not all level 5's.
should be good but still waiting on stuff via the ordering tool before i can find out how many i order 1-3?
then i move on out, maybe i should just order them now? will see tomorrow.
Id bring one for now for regular roams. See if you like it, its easy to get another ship to our area of operation if you want to make changes or get blown up (we dont have heavy losses atm).
Also, get a second BC thats fit for sniper (100km). Right now all CTAs call for sniper HACs or sniper BCs.
Also, get a second BC thats fit for sniper (100km). Right now all CTAs call for sniper HACs or sniper BCs.
alright ordered now just waiting for the bill and for everything arrives, from there the uplinger express.
Quick skill check. what skills do I need before heading out? training hac's to 4 in 2 days.
Morgals
Attributes
Intelligence: 25.30
Perception: 28.60
Charisma: 18.70
Willpower: 18.70
Memory: 19.80
Corporation Management
Anchoring
Total Skillpoints in Group: 753
Drones
Amarr Drone Specialization
Caldari Drone Specialization
Combat Drone Operation
Drone Durability
Drone Interfacing
Drone Navigation
Drone Sharpshooting
Drones
Electronic Warfare Drone Interfacing
Gallente Drone Specialization
Heavy Drone Operation
Mining Drone Operation
Minmatar Drone Specialization
Repair Drone Operation
Scout Drone Operation
Sentry Drone Interfacing
Total Skillpoints in Group: 1,345,464
Electronics
Cloaking
Cynosural Field Theory
Electronic Warfare
Electronics
Electronics Upgrades
Frequency Modulation
Long Distance Jamming
Long Range Targeting
Propulsion Jamming
Sensor Linking
Signature Analysis
Survey
Target Painting
Targeting
Turret Destabilization
Weapon Disruption
Total Skillpoints in Group: 1,974,595
Engineering
EM Shield Compensation
Energy Emission Systems
Energy Grid Upgrades
Energy Management
Energy Pulse Weapons
Energy Systems Operation
Engineering
Explosive Shield Compensation
Kinetic Shield Compensation
Shield Compensation
Shield Emission Systems
Shield Management
Shield Operation
Shield Upgrades
Tactical Shield Manipulation
Thermic Shield Compensation
Total Skillpoints in Group: 1,174,803
Gunnery
Advanced Weapon Upgrades
Controlled Bursts
Gunnery
Medium Beam Laser Specialization
Medium Energy Turret
Medium Projectile Turret
Medium Pulse Laser Specialization
Motion Prediction
Rapid Firing
Sharpshooter
Small Beam Laser Specialization
Small Energy Turret
Small Hybrid Turret
Small Projectile Turret
Small Pulse Laser Specialization
Surgical Strike
Trajectory Analysis
Weapon Upgrades
Total Skillpoints in Group: 3,629,670
Industry
Industry
Mining
Mining Upgrades
Total Skillpoints in Group: 48,000
Leadership
Armored Warfare
Information Warfare
Leadership
Siege Warfare
Skirmish Warfare
Total Skillpoints in Group: 19,316
Learning
Analytical Mind
Clarity
Eidetic Memory
Empathy
Focus
Instant Recall
Iron Will
Learning
Logic
Presence
Spatial Awareness
Total Skillpoints in Group: 1,681,570
Mechanic
Advanced Hull Upgrades
Armor Rigging
Astronautics Rigging
Drones Rigging
Electronic Superiority Rigging
EM Armor Compensation
Energy Weapon Rigging
Explosive Armor Compensation
Hull Upgrades
Jury Rigging
Kinetic Armor Compensation
Launcher Rigging
Mechanic
Nanite Interfacing
Nanite Operation
Projectile Weapon Rigging
Remote Armor Repair Systems
Remote Hull Repair Systems
Repair Systems
Salvaging
Shield Rigging
Thermic Armor Compensation
Total Skillpoints in Group: 1,298,753
Missile Launcher Operation
Bomb Deployment
Defender Missiles
FoF Missiles
Heavy Assault Missiles
Heavy Missiles
Missile Bombardment
Missile Launcher Operation
Missile Projection
Rapid Launch
Rockets
Standard Missiles
Target Navigation Prediction
Torpedoes
Warhead Upgrades
Total Skillpoints in Group: 628,192
Navigation
Acceleration Control
Afterburner
Evasive Maneuvering
Fuel Conservation
High Speed Maneuvering
Navigation
Warp Drive Operation
Total Skillpoints in Group: 1,529,805
Science
Astrometric Acquisition
Astrometric Pinpointing
Astrometric Rangefinding
Astrometrics
Biology
Cybernetics
Science
Thermodynamics
Total Skillpoints in Group: 462,022
Social
Connections
Criminal Connections
Diplomacy
Military Connections
Negotiation
Social
Total Skillpoints in Group: 38,408
Spaceship Command
Advanced Spaceship Command
Amarr Battleship
Amarr Cruiser
Amarr Frigate
Amarr Industrial
Assault Ships
Battlecruisers
Caldari Frigate
Covert Ops
Destroyers
Electronic Attack Ships
Gallente Cruiser
Gallente Frigate
Heavy Assault Ships
Interceptors
Jove Battleship
Minmatar Cruiser
Minmatar Frigate
Minmatar Industrial
Spaceship Command
Total Skillpoints in Group: 3,845,934
Subsystems
Total Skillpoints in Group: 0
Trade
Contracting
Trade
Total Skillpoints in Group: 500
Total Skillpoints: 17,677,785
Total Number of Skills: 167
Skills at Level 1: 16
Skills at Level 2: 22
Skills at Level 3: 49
Skills at Level 4: 55
Skills at Level 5: 23
Quick skill check. what skills do I need before heading out? training hac's to 4 in 2 days.
Morgals
Attributes
Intelligence: 25.30
Perception: 28.60
Charisma: 18.70
Willpower: 18.70
Memory: 19.80
Corporation Management
Total Skillpoints in Group: 753
Drones
Total Skillpoints in Group: 1,345,464
Electronics
Total Skillpoints in Group: 1,974,595
Engineering
Total Skillpoints in Group: 1,174,803
Gunnery
Total Skillpoints in Group: 3,629,670
Industry
Total Skillpoints in Group: 48,000
Leadership
Total Skillpoints in Group: 19,316
Learning
Total Skillpoints in Group: 1,681,570
Mechanic
Total Skillpoints in Group: 1,298,753
Missile Launcher Operation
Total Skillpoints in Group: 628,192
Navigation
Total Skillpoints in Group: 1,529,805
Science
Total Skillpoints in Group: 462,022
Social
Total Skillpoints in Group: 38,408
Spaceship Command
Total Skillpoints in Group: 3,845,934
Subsystems
Total Skillpoints in Group: 0
Trade
Total Skillpoints in Group: 500
Total Skillpoints: 17,677,785
Total Number of Skills: 167
Skills at Level 1: 16
Skills at Level 2: 22
Skills at Level 3: 49
Skills at Level 4: 55
Skills at Level 5: 23
I'd consider energy management V. Long train, but you'll be using cap every time you press undock.
Well leave I am yet again procrastinating joining SGHQ.
I have been semi afk due to us getting a wii, illness and such.
I also did the unthinkable...i trained for a drake...i can fly a drake and even have decent missile skills(tech 1).
Most of what i ordered is in place and i simply need to pick up some little things(faction ammo crystals, tech 2 drones, and such) I hope to do that next play period. Once completed i will request everything there be taken on the uplinger express.
I will ap to SGHQ and fly my SB out there.
from there i;m the FC's bitch.
So hopefully next week i'll be enjoying some pew pew.
Well thanks for reading the input has been great.
as for energy managment 5, i agree, it is one of the skills that is always usefull. But it does not give me new shinny toys... I am also slowling chewing down battle cruisers 5.
I have been semi afk due to us getting a wii, illness and such.
I also did the unthinkable...i trained for a drake...i can fly a drake and even have decent missile skills(tech 1).
Most of what i ordered is in place and i simply need to pick up some little things(faction ammo crystals, tech 2 drones, and such) I hope to do that next play period. Once completed i will request everything there be taken on the uplinger express.
I will ap to SGHQ and fly my SB out there.
from there i;m the FC's bitch.
So hopefully next week i'll be enjoying some pew pew.
Well thanks for reading the input has been great.
as for energy managment 5, i agree, it is one of the skills that is always usefull. But it does not give me new shinny toys... I am also slowling chewing down battle cruisers 5.
Jove Battleship?
But yeah, Energy Management V is a must for Amarr players, and Controlled Bursts V (Gunnery) is also quite important. Leadership V! That's a must for joining roams. Can't tell you how often we're short squad COs. HACs to IV, definitely. Then, seriously consider Shield Management to IV and Shield Operation to V. Even on Amarr ships, every point of shield is one fewer (and usually, 2 fewer) points of armor that will need to be repaired.
If you want to get into missiles, you have a lot of possibilities.
Then, you have to start thinking about what your next major (six months to a year from now) goal is. There seem to be five major paths:
* Carebear. In which case, it's time to start training for either your Paladin or your Guardian, depending on the species of bear.
* Special Ops. Recons, EWAR, generating cynos, hard-core scouting. For Amarr, that way lies the Curse, which is very, very cool.
* Interdiction. HICs (and the dictors you fly before them). Destroyers V first, then some goofy Science training.
* Smite. Battleship V, then Large Energy Turret V, then Sharpshooter V, a bunch of other stuff, then a year later, Revelation (then a few months after that, Archon).
* Utility Infielder. Command Ships, primarily. Fleet Command. Giving large bonuses to people.
Ichiro's going Carebear (and can fly a Scimitar already) and Special Ops. Dominic's going Smite (and will be in a Revelation by this Halloween). Ripard's going Utility Infielder. I've tried Interdiction with Ripard and I'm not particularly good at it, though I might try again at some point.
But yeah, Energy Management V is a must for Amarr players, and Controlled Bursts V (Gunnery) is also quite important. Leadership V! That's a must for joining roams. Can't tell you how often we're short squad COs. HACs to IV, definitely. Then, seriously consider Shield Management to IV and Shield Operation to V. Even on Amarr ships, every point of shield is one fewer (and usually, 2 fewer) points of armor that will need to be repaired.
If you want to get into missiles, you have a lot of possibilities.
Then, you have to start thinking about what your next major (six months to a year from now) goal is. There seem to be five major paths:
* Carebear. In which case, it's time to start training for either your Paladin or your Guardian, depending on the species of bear.
* Special Ops. Recons, EWAR, generating cynos, hard-core scouting. For Amarr, that way lies the Curse, which is very, very cool.
* Interdiction. HICs (and the dictors you fly before them). Destroyers V first, then some goofy Science training.
* Smite. Battleship V, then Large Energy Turret V, then Sharpshooter V, a bunch of other stuff, then a year later, Revelation (then a few months after that, Archon).
* Utility Infielder. Command Ships, primarily. Fleet Command. Giving large bonuses to people.
Ichiro's going Carebear (and can fly a Scimitar already) and Special Ops. Dominic's going Smite (and will be in a Revelation by this Halloween). Ripard's going Utility Infielder. I've tried Interdiction with Ripard and I'm not particularly good at it, though I might try again at some point.
QUOTE(morgal @ Feb 3 2010, 11:51 PM)
as for energy managment 5, i agree, it is one of the skills that is always usefull. But it does not give me new shinny toys... I am also slowling chewing down battle cruisers 5.
Laz0rs are shiny toys, and firing them requires cap.
Actually, it's an important fitting skill, just like engineering and electronics, just not pronounced that well. And if you're going to go lasers, you do need controlled bursts at V. Like training skills, there's little alternative there.
ya ya. level5 will eventually get done.
Right now i can fly a drake though! sigh.
But i went to uplinger and fitted all my ships and ordered a few things that where missing.(2 large guns? how does that happen) so once thats done i no longer have any excuse not to join SGHQ.
the time is close, i expect the items to be delieverd soon as other than the guns they are all common items(tech2 drones, amoo and such)
Right now i can fly a drake though! sigh.
But i went to uplinger and fitted all my ships and ordered a few things that where missing.(2 large guns? how does that happen) so once thats done i no longer have any excuse not to join SGHQ.
the time is close, i expect the items to be delieverd soon as other than the guns they are all common items(tech2 drones, amoo and such)
Are you gunna rat against angel's in an amarr ship??
I hope patience is a virtue you possess.
I hope patience is a virtue you possess.
I can't fly much else
by ratting with an apoc using ogers i hope that will be slightly less of an issue.
I can also pilot a sacralige but was told an amarr BS would be better for ratting than the sac. Maybe a damnation later if i get enough isk.
(can't fly yet)
I can also pilot a sacralige but was told an amarr BS would be better for ratting than the sac. Maybe a damnation later if i get enough isk.
(can't fly yet)
The angel rats are another reason why I switched to the Tengu.
The SCs can't out-DPS a battleship... versus BB/BC-sized ships. But against frigates - especially elite, orbiting frigates - they rock.
I ran Recon 1 of 3 with my Tengu last night. When all 7-8 battleships had spawned in, THEY COULD NOT HURT ME. I had to occasionally pulse my LSB, but as long as I didn't slow down, I was invulnerable. Nothing broke my tank.
In Recon 2 of 3, several web frigates attacked me. TP plus 3-4 salvos killed each one before my shields even went to half. And my missile skills aren't close to max.
SCs can't do more DPS. But their tank/survivability due to speed and signature has to be seen to be believed. And they do good damage (400-500DPS) so they're pretty nice.
The SCs can't out-DPS a battleship... versus BB/BC-sized ships. But against frigates - especially elite, orbiting frigates - they rock.
I ran Recon 1 of 3 with my Tengu last night. When all 7-8 battleships had spawned in, THEY COULD NOT HURT ME. I had to occasionally pulse my LSB, but as long as I didn't slow down, I was invulnerable. Nothing broke my tank.
In Recon 2 of 3, several web frigates attacked me. TP plus 3-4 salvos killed each one before my shields even went to half. And my missile skills aren't close to max.
SCs can't do more DPS. But their tank/survivability due to speed and signature has to be seen to be believed. And they do good damage (400-500DPS) so they're pretty nice.
aye, once i get set up and comfortable in 0.0 space and maybe manage to not lose a ratting ship on a regular basis i will look into the SC's. I am mainly skilled for the legion atm(only cruiser skill i have past 3). the legion seams fairly crummy when compared to BC's or even hac's.
I will be working up missile skills so may investigate a ham drake for ratting. Or a sacralige or even a mrymidon, will have to look into that.
I have already ordered the 2 geddons for ratting but after those go down sure i'll be looking into something else.
I will be working up missile skills so may investigate a ham drake for ratting. Or a sacralige or even a mrymidon, will have to look into that.
I have already ordered the 2 geddons for ratting but after those go down sure i'll be looking into something else.
[Legion, pulses]
Heat Sink II
Heat Sink II
Heat Sink II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Damage Control II
Medium Armor Repairer II
10MN Afterburner II
'Langour' Drive Disruptor I
Tracking Computer II
Tracking Computer II
Heavy Pulse Laser II, Imperial Navy Multifrequency M
Heavy Pulse Laser II, Imperial Navy Multifrequency M
Heavy Pulse Laser II, Imperial Navy Multifrequency M
Heavy Pulse Laser II, Imperial Navy Multifrequency M
Heavy Pulse Laser II, Imperial Navy Multifrequency M
Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I
Medium Capacitor Control Circuit I
Legion Defensive - Nanobot Injector
Legion Offensive - Liquid Crystal Magnifiers
Legion Electronics - Dissolution Sequencer
Legion Engineering - Capacitor Regeneration Matrix
Legion Propulsion - Fuel Catalyst
515DPS @ 20km, 411DPS @46km w/ Scorch. 322Tank, 34k EHP, 140 sig. This thing will speedtank almost as well as the Tengu, even if it has less active tank, due to lower sig. It should obliterate orbiting frigate npcs in seconds (.166 tracking with 2 scripts).
Does that make you more interested?
Heat Sink II
Heat Sink II
Heat Sink II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Damage Control II
Medium Armor Repairer II
10MN Afterburner II
'Langour' Drive Disruptor I
Tracking Computer II
Tracking Computer II
Heavy Pulse Laser II, Imperial Navy Multifrequency M
Heavy Pulse Laser II, Imperial Navy Multifrequency M
Heavy Pulse Laser II, Imperial Navy Multifrequency M
Heavy Pulse Laser II, Imperial Navy Multifrequency M
Heavy Pulse Laser II, Imperial Navy Multifrequency M
Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I
Medium Capacitor Control Circuit I
Legion Defensive - Nanobot Injector
Legion Offensive - Liquid Crystal Magnifiers
Legion Electronics - Dissolution Sequencer
Legion Engineering - Capacitor Regeneration Matrix
Legion Propulsion - Fuel Catalyst
515DPS @ 20km, 411DPS @46km w/ Scorch. 322Tank, 34k EHP, 140 sig. This thing will speedtank almost as well as the Tengu, even if it has less active tank, due to lower sig. It should obliterate orbiting frigate npcs in seconds (.166 tracking with 2 scripts).
Does that make you more interested?
No, it's still em damage.
yes the legion CAN be ham fit but it's still sort of meh compared to battle cruisers or hacs.
yes the legion CAN be ham fit but it's still sort of meh compared to battle cruisers or hacs.
The Angels in SGHQ AO is the reason why I crosstrained into Minmatar. That and I just have a craving to shoot Volkswagons at people.
If you can fly a Sac though, that's probably the better way to go if you don't want an SC and don't want to train into another race's ships.
Another alternative could be to just train projectiles and put them on an Amarr ship. Given the huge capacitor, you'd be able to devote it entirely to the tank without having the lasers draw on it for your DPS. And given almost every Amarr ship has a bonus to laser cap use, you'd really just be foregoing one bonus from the ship.
If you can fly a Sac though, that's probably the better way to go if you don't want an SC and don't want to train into another race's ships.
Another alternative could be to just train projectiles and put them on an Amarr ship. Given the huge capacitor, you'd be able to devote it entirely to the tank without having the lasers draw on it for your DPS. And given almost every Amarr ship has a bonus to laser cap use, you'd really just be foregoing one bonus from the ship.
QUOTE(calubri @ Feb 10 2010, 12:54 PM)
That and I just have a craving to shoot Volkswagons at people.
I approve of this.
[Legion, 430D 350T 34K 0.0 (HAM)]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Medium Armor Repairer II
Damage Control II
10MN Afterburner II
Phased Weapon Navigation Array Generation Extron
Fleeting Propulsion Inhibitor I
Heavy Assault Missile Launcher II, Terror Assault Missile
Heavy Assault Missile Launcher II, Terror Assault Missile
Heavy Assault Missile Launcher II, Terror Assault Missile
Heavy Assault Missile Launcher II, Terror Assault Missile
Heavy Assault Missile Launcher II, Terror Assault Missile
Small Tractor Beam I
Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I
Legion Offensive - Assault Optimization
Legion Defensive - Nanobot Injector
Legion Electronics - Emergent Locus Analyzer
Legion Engineering - Capacitor Regeneration Matrix
Legion Propulsion - Fuel Catalyst
Um... 430DPS HAM Legion is nothing to sneeze at, AND it easily converts to a PvP fit. Sure, I'd prefer a Tengu, but it's a solid build. Only 20km range on the HAMs, but within that it can do some solid damage and really lock down a target (web AND TP).
I think the edge the Legion has over the Tengu is its ability to fly as a droneless gunboat Super-Curse.
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Medium Armor Repairer II
Damage Control II
10MN Afterburner II
Phased Weapon Navigation Array Generation Extron
Fleeting Propulsion Inhibitor I
Heavy Assault Missile Launcher II, Terror Assault Missile
Heavy Assault Missile Launcher II, Terror Assault Missile
Heavy Assault Missile Launcher II, Terror Assault Missile
Heavy Assault Missile Launcher II, Terror Assault Missile
Heavy Assault Missile Launcher II, Terror Assault Missile
Small Tractor Beam I
Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I
Medium Auxiliary Nano Pump I
Legion Offensive - Assault Optimization
Legion Defensive - Nanobot Injector
Legion Electronics - Emergent Locus Analyzer
Legion Engineering - Capacitor Regeneration Matrix
Legion Propulsion - Fuel Catalyst
Um... 430DPS HAM Legion is nothing to sneeze at, AND it easily converts to a PvP fit. Sure, I'd prefer a Tengu, but it's a solid build. Only 20km range on the HAMs, but within that it can do some solid damage and really lock down a target (web AND TP).
I think the edge the Legion has over the Tengu is its ability to fly as a droneless gunboat Super-Curse.
The BSes in the CAs mostly orbit @ 8km, there are 2 that orbit @ 36km.
There are however a LOT of BC's and elite Cruisers that like to orbit in the 24-28km range. It's these things that have prevented my Torp raven from being effective...which is incredibly annoying considering it does about twice the DPS as the cruise.
There are however a LOT of BC's and elite Cruisers that like to orbit in the 24-28km range. It's these things that have prevented my Torp raven from being effective...which is incredibly annoying considering it does about twice the DPS as the cruise.
Well i have my 2 appocs w/ zerkers so i'll see how that goes. I'm fairly close to a damnation(12 days if i do nothing else)so may head down that expensive path or the sac. will prolly try the sac first.
I now have everything i need in uplinger.
1 harbinger (if i need to bring a BC)
2 apoc's(ratting)
4 arbitrators(learning)
3 maledictions (scouting...may turn into prime combat ship.)
1 crusader (will fly it to the AO and is currently in tidacha)
I have almost no isk now as I spent it on the maledictions and on implants for my alt.
Training wise i have trained everything i wanted to prior to going out to 0.0 so I am set in that reguard. working in minior skills I think may help but not really doing long trains or presuing a set goal as i hope to stop training soon and swap training to the alt for a bit.
I contracted about 4 cans of loot to dominic Sanches and am expecting some decent payouts as they represent some fairly decent solo and group missioning. Got the empty cans back but no isk so not sure what is going on there.
I would like to have about 150-250 million isk before making the swap. this is to insure the ships and act as a float if i can't make isk out there. My alt just need the exhumers book and hulk. So I still need to make about 300 million isk.
so close yet so far. seems like i'm on a tread mill and never really get there. I may just say F it and sign up with no real bank roll and just leave the alt in her retriever until i get more isk.
I contracted about 4 cans of loot to dominic sanches and he gave the empty cans back but no isk. So hoping for some payout soon. Will deside more once that takes place. I keep expecting more isk than I seem to get
I am way way over thinking this and should just do it. leaning more and more towards that.
I now have everything i need in uplinger.
1 harbinger (if i need to bring a BC)
2 apoc's(ratting)
4 arbitrators(learning)
3 maledictions (scouting...may turn into prime combat ship.)
1 crusader (will fly it to the AO and is currently in tidacha)
I have almost no isk now as I spent it on the maledictions and on implants for my alt.
Training wise i have trained everything i wanted to prior to going out to 0.0 so I am set in that reguard. working in minior skills I think may help but not really doing long trains or presuing a set goal as i hope to stop training soon and swap training to the alt for a bit.
I contracted about 4 cans of loot to dominic Sanches and am expecting some decent payouts as they represent some fairly decent solo and group missioning. Got the empty cans back but no isk so not sure what is going on there.
I would like to have about 150-250 million isk before making the swap. this is to insure the ships and act as a float if i can't make isk out there. My alt just need the exhumers book and hulk. So I still need to make about 300 million isk.
so close yet so far. seems like i'm on a tread mill and never really get there. I may just say F it and sign up with no real bank roll and just leave the alt in her retriever until i get more isk.
I contracted about 4 cans of loot to dominic sanches and he gave the empty cans back but no isk. So hoping for some payout soon. Will deside more once that takes place. I keep expecting more isk than I seem to get
I am way way over thinking this and should just do it. leaning more and more towards that.
Hi Morgals, double check your wallet and your EVE mail. I responded with an EVE mail last night specifying exactly what times you should have seen four pay-outs, for 33m ISK total. Two of the cans you contracted to me had multiple recipients in the can names, so I split the proceeds from those cans with the names of those recipients. Let me know if that should not have happened for some reason.
Short version: you should have four pay-outs. If you don't, let me know ASAP.
On the larger issue, yeah, you're going to need some starting ISK before you move out to 0.0. 100m ISK will be good: enough to pay for a couple of medical clone upgrades should you get podded, and enough to pay for insurance on a couple of your ships.
Short version: you should have four pay-outs. If you don't, let me know ASAP.
On the larger issue, yeah, you're going to need some starting ISK before you move out to 0.0. 100m ISK will be good: enough to pay for a couple of medical clone upgrades should you get podded, and enough to pay for insurance on a couple of your ships.
QUOTE(jester @ Feb 25 2010, 07:21 AM)
Hi Morgals, double check your wallet and your EVE mail. I responded with an EVE mail last night specifying exactly what times you should have seen four pay-outs, for 33m ISK total. Two of the cans you contracted to me had multiple recipients in the can names, so I split the proceeds from those cans with the names of those recipients. Let me know if that should not have happened for some reason.
Short version: you should have four pay-outs. If you don't, let me know ASAP.
On the larger issue, yeah, you're going to need some starting ISK before you move out to 0.0. 100m ISK will be good: enough to pay for a couple of medical clone upgrades should you get podded, and enough to pay for insurance on a couple of your ships.
Short version: you should have four pay-outs. If you don't, let me know ASAP.
On the larger issue, yeah, you're going to need some starting ISK before you move out to 0.0. 100m ISK will be good: enough to pay for a couple of medical clone upgrades should you get podded, and enough to pay for insurance on a couple of your ships.
Sweet was hoping you would read this. Ya thats right for payouts, I always try to get others to join in, especially newer players. 33 mill eh?
thats exactly what the float is for. should not take to long to get up to 100mil. clone should be cheap as i don't need implants. since i've been payed out i'm looking at a few nights of missions.
Well then it looks like I'll be waiting on that hulk and skill book. Will maybe look into an interm solution of upgrading my retriever into a covetor. Not as good for afk minning but still okay. No big deal and should provide some isk income over time.
QUOTE(morgal @ Feb 25 2010, 12:26 PM)
so close yet so far. seems like i'm on a tread mill and never really get there. I may just say F it and sign up with no real bank roll and just leave the alt in her retriever until i get more isk.
I contracted about 4 cans of loot to dominic sanches and he gave the empty cans back but no isk. So hoping for some payout soon. Will deside more once that takes place. I keep expecting more isk than I seem to get
I am way way over thinking this and should just do it. leaning more and more towards that.
I contracted about 4 cans of loot to dominic sanches and he gave the empty cans back but no isk. So hoping for some payout soon. Will deside more once that takes place. I keep expecting more isk than I seem to get
I am way way over thinking this and should just do it. leaning more and more towards that.
Morgals, I've quite enjoyed sitting in WO- ratting the belts and running anomalies. You can easily clear L4 mission income from this activity. Battleship spawns in the belts are typically dual/triple 500k-1.75m spawns, and salvage for alloyed trit bars/armor plates and drop decent salvage. Anomalies are crappier salvage/loot, and bounties are half of what you get on a per-ship basis, but there's a LOT more of them and you're safer from ganking.
Either way, with a good belt ratter, you can make money easily out here. That doesn't even touch mining or plexing.
Heck, ship your alt out to be a salvager.
Was not looking at putting my alt into sghq at this point. I have fairly crummy computers and the second computer i run the other acount on is laggy and jumpy. My main rig has tearing if i run 2 clients at once.
With a little one buying a new pc isn't a priority(but started his RESP last week!!!). even manged to put some in the rrsp's
So my alt will prolly remain empire miner for the near future. It does remind me that i DO NOT have a salvager out there and prolly should get the gallentai one out there for just that purpose. So will look at setting that up next play time.
With a little one buying a new pc isn't a priority(but started his RESP last week!!!). even manged to put some in the rrsp's
So my alt will prolly remain empire miner for the near future. It does remind me that i DO NOT have a salvager out there and prolly should get the gallentai one out there for just that purpose. So will look at setting that up next play time.
Well I droped roles for DSI and applied for SGHQ, i have my ships in uplinger and a float of just under 100 million isk.
How did i got from 25million isk to 100? well insurance.
I was dumb and lost my abaddon, only managed to save 3/8 guns.
Warped to a mission pulled the entire room, aligned out but was not to worried and started working on the battle ships so when i warped back in i would not have to warp out. Was overconfident and since i wasmulti tasking other things i failed to notice the warp scrambling frigates...by the time i noticed i only maged to recall my drones, send out the lights and kill 2 of them. Took longer due to garrista's jamming.
Wish i could blame some mechanic or say this or that sucks but fact is i was not paying attention and was over confident. Prolly the number 1 and 2 reasons for lossing ships.
So molsan will have to suck it up and stay in the retriever and slowly earn isk for a hulk. She will try and join missions ops as a salvager and minning ops as a retriever or hauler.
Morgals will log on next play period and jump clone to mehetor. fromt here that clone will move to kieriend and obtain a salvage destroyer. Once the destroyer is delievered to uplinger Everything will be backed up and sent on the express.
I will then fly back to tidacha and grab my interceptor that will then move to uplinger and wait to join sghq.
My market alt will then begine a 14 day tain as a market alt, not very long but we shall see.
Once done morgals traning goals will varie wildly, I may grab command ships just for fun and give the fleet leader ship 5 so i can hold squads or what ever. Sure morgals goals will change as I learn out in 0.0. May go interceptors, or may go hac's or may go recon or may go somethign else.
Plan to join the industrial side and plex a lot but once i get comfortable will play it by ear. Not to happy with ratting in apoc's so expect that to change. May use a damnation if i can afford it. Can;t see that as much riskier than a t3 cruiser.
How did i got from 25million isk to 100? well insurance.
I was dumb and lost my abaddon, only managed to save 3/8 guns.
Warped to a mission pulled the entire room, aligned out but was not to worried and started working on the battle ships so when i warped back in i would not have to warp out. Was overconfident and since i wasmulti tasking other things i failed to notice the warp scrambling frigates...by the time i noticed i only maged to recall my drones, send out the lights and kill 2 of them. Took longer due to garrista's jamming.
Wish i could blame some mechanic or say this or that sucks but fact is i was not paying attention and was over confident. Prolly the number 1 and 2 reasons for lossing ships.
So molsan will have to suck it up and stay in the retriever and slowly earn isk for a hulk. She will try and join missions ops as a salvager and minning ops as a retriever or hauler.
Morgals will log on next play period and jump clone to mehetor. fromt here that clone will move to kieriend and obtain a salvage destroyer. Once the destroyer is delievered to uplinger Everything will be backed up and sent on the express.
I will then fly back to tidacha and grab my interceptor that will then move to uplinger and wait to join sghq.
My market alt will then begine a 14 day tain as a market alt, not very long but we shall see.
Once done morgals traning goals will varie wildly, I may grab command ships just for fun and give the fleet leader ship 5 so i can hold squads or what ever. Sure morgals goals will change as I learn out in 0.0. May go interceptors, or may go hac's or may go recon or may go somethign else.
Plan to join the industrial side and plex a lot but once i get comfortable will play it by ear. Not to happy with ratting in apoc's so expect that to change. May use a damnation if i can afford it. Can;t see that as much riskier than a t3 cruiser.
QUOTE(morgal @ Feb 26 2010, 09:44 AM)
How did i got from 25million isk to 100? well insurance.
I was dumb and lost my abaddon, only managed to save 3/8 guns.
Warped to a mission pulled the entire room, aligned out but was not to worried and started working on the battle ships so when i warped back in i would not have to warp out. Was overconfident and since i wasmulti tasking other things i failed to notice the warp scrambling frigates...by the time i noticed i only maged to recall my drones, send out the lights and kill 2 of them. Took longer due to garrista's jamming.
Wish i could blame some mechanic or say this or that sucks but fact is i was not paying attention and was over confident. Prolly the number 1 and 2 reasons for lossing ships.
I was dumb and lost my abaddon, only managed to save 3/8 guns.
Warped to a mission pulled the entire room, aligned out but was not to worried and started working on the battle ships so when i warped back in i would not have to warp out. Was overconfident and since i wasmulti tasking other things i failed to notice the warp scrambling frigates...by the time i noticed i only maged to recall my drones, send out the lights and kill 2 of them. Took longer due to garrista's jamming.
Wish i could blame some mechanic or say this or that sucks but fact is i was not paying attention and was over confident. Prolly the number 1 and 2 reasons for lossing ships.
Well, it happens- I lost an all-faction-fitted CNR worth 1.3 billion isk when CNR's were only 300 million average... I was paying attention to my alt with repping drones on her. Meanwhile, I was scrammed and taking a nice load of DPS, and I had the scramming frig into structure- except so was I. I actually thought I had it since I'd been aligned but my "ship was out of control" and it popped. Oh well, isk comes and goes and so do ships
On that note, I guess for all of us who don't PvP regularly, this seems to be our expensive periodic re-affirmation of our mortality when we're using our expensive toys to do missions in! At least it is for me.
No shame in losing your ship, it happens to the best of us! Even Schadenfreude said he'd lost a faction-fitted Golem after he'd returned from an LOA, so we can all share the pain/frustration!
As for going to SGHQ, I was planning on transitioning over after I lost that CNR last week, but I fear I wouldn't have enough time to be useful to them since I have one kid and the wife is pregnant again...
same boat with a kid and wife and figure if i'm not the right fit for sghq i'll just come back...no harm in going out.
I also got all my ships to where they nead to be and even got a tour of the jump bridges. Play time got cut shore by the wife but will next goal it to organize my book marks. read here and there on naming conventions so will prolly organize by system and use a fairly simple convention
Will also go to the main systems and book mark safes, unsure how many i need in a system and will work over time to get 150km book marks on gates in our common area of operations.
Fairly excited as i can now start playing, chrono has been great and i now feel a lot more confident. Hope to make some isk.
My trade alt is taking a lot les time than i thought, only about 14 days to get a bunch of trade skills up. Hope to be placing my first orders soon.
Right now planning on keeping a 100million float on morgals and giving isk to my alt to pay for a hulk. Apperently this will cost me about 130million isk, once this is done i'll be quite happy.
I also found out where sg mines so may inquire how i can help most despite not having good minning skills.
Also saw some capitals around so that was neat. But they really do need to make them bigger.
I also got all my ships to where they nead to be and even got a tour of the jump bridges. Play time got cut shore by the wife but will next goal it to organize my book marks. read here and there on naming conventions so will prolly organize by system and use a fairly simple convention
Will also go to the main systems and book mark safes, unsure how many i need in a system and will work over time to get 150km book marks on gates in our common area of operations.
Fairly excited as i can now start playing, chrono has been great and i now feel a lot more confident. Hope to make some isk.
My trade alt is taking a lot les time than i thought, only about 14 days to get a bunch of trade skills up. Hope to be placing my first orders soon.
Right now planning on keeping a 100million float on morgals and giving isk to my alt to pay for a hulk. Apperently this will cost me about 130million isk, once this is done i'll be quite happy.
I also found out where sg mines so may inquire how i can help most despite not having good minning skills.
Also saw some capitals around so that was neat. But they really do need to make them bigger.
Yay i got to play.
RL has been kicking my but. As if it knew i moved out to 0.0....
So i set up some bookmarks and took out my ratting geddon. did a couple belt rats and found 2 diffrent spawns of a single battle ship. Was not chaining them so killed the 2 frigates with them as well. Not very exciting, as pointed out by my wifes comment "how can you play that for hours?, it looks boring."
Overall the geddon did well, the heavies(never used before) Did a great job and the bs went down fast. The frigs even went down and that suprised me as i expected them to take longer.
I went to about 6 belts. 2 had rats, 2 had someone ratting and one was empty. Not bad, but not many belts in system. I also notted that both ratters where in drakes. Since i can now fly drakes i'll have to look into ratting in one.
I then decided to do some plexes and scanned, 6 poped up. 1 was being used, 1 was full of wrecks(did not take assumed someone would be back for the wrecks)., 1 was empty.
Not really sure what the titles mean so will have to look that up. Eventually i went to one and it was full of frigates, cruisers and sentries.....sigh.
Figured it would be good to test my ship, event hough there where no BS's and I figure my ships is decent vs BS due to heavy drones.
Overall the heavy drones are much faster and usefull than i was led to believe for pve. My main worry is that i'd need to gtfo and leave them behind.
My ship is currently omni tanked and darn little ships manged to break my tank. Eventually buring away from them and killing them my tank stabalized but was a little unsettling that a complex with no bs broke my tank. I'll have to avoid those 2 hard ones for a bit.
I then left the plex and grabed my salvager, salvaged up and the loot drops where terrible.
While i did okay i think I need to change my fit. Specific hardners maybe, DPS was okay but not stellar, the lasers on the ship did okay and where suprisingly good.
Did better than expected.
I also need to change my salvager fit. first time using a gallentai destroyer, and the mid slots had a MWD, and a meta 0 cap recharger. I ran out of cap all the Fing time, even without the MWD running. Not sure if i would give up a cargo expander but will have to look into it. That or a better cap recharger.
Unsure if even just fitting an AB would help.
Over all been okay but i really need to get on an op but RL is in the way. Hope to join some cruiser roams.
RL has been kicking my but. As if it knew i moved out to 0.0....
So i set up some bookmarks and took out my ratting geddon. did a couple belt rats and found 2 diffrent spawns of a single battle ship. Was not chaining them so killed the 2 frigates with them as well. Not very exciting, as pointed out by my wifes comment "how can you play that for hours?, it looks boring."
Overall the geddon did well, the heavies(never used before) Did a great job and the bs went down fast. The frigs even went down and that suprised me as i expected them to take longer.
I went to about 6 belts. 2 had rats, 2 had someone ratting and one was empty. Not bad, but not many belts in system. I also notted that both ratters where in drakes. Since i can now fly drakes i'll have to look into ratting in one.
I then decided to do some plexes and scanned, 6 poped up. 1 was being used, 1 was full of wrecks(did not take assumed someone would be back for the wrecks)., 1 was empty.
Not really sure what the titles mean so will have to look that up. Eventually i went to one and it was full of frigates, cruisers and sentries.....sigh.
Figured it would be good to test my ship, event hough there where no BS's and I figure my ships is decent vs BS due to heavy drones.
Overall the heavy drones are much faster and usefull than i was led to believe for pve. My main worry is that i'd need to gtfo and leave them behind.
My ship is currently omni tanked and darn little ships manged to break my tank. Eventually buring away from them and killing them my tank stabalized but was a little unsettling that a complex with no bs broke my tank. I'll have to avoid those 2 hard ones for a bit.
I then left the plex and grabed my salvager, salvaged up and the loot drops where terrible.
While i did okay i think I need to change my fit. Specific hardners maybe, DPS was okay but not stellar, the lasers on the ship did okay and where suprisingly good.
Did better than expected.
I also need to change my salvager fit. first time using a gallentai destroyer, and the mid slots had a MWD, and a meta 0 cap recharger. I ran out of cap all the Fing time, even without the MWD running. Not sure if i would give up a cargo expander but will have to look into it. That or a better cap recharger.
Unsure if even just fitting an AB would help.
Over all been okay but i really need to get on an op but RL is in the way. Hope to join some cruiser roams.
A BS needs a wicked tank to survive. You're fighting Angels, which are bad enough to tank for, and you're ratting in very low true-sec systems, which makes them high-end difficult angels. You're flying a ship with a sig radius of 400+, which means you're taking full damage from everything.
You really want a smaller ship. Tengu or Drake, or even a Hurricane, will do you a lot better than the Geddon. That doesn't even factor in the DPS you're losing due to using lasers, which Angels have very good resists against. Note that you were doing an easier anomaly.
Just for YOU, Morgals. Here's what I know about Angels.
You really want a smaller ship. Tengu or Drake, or even a Hurricane, will do you a lot better than the Geddon. That doesn't even factor in the DPS you're losing due to using lasers, which Angels have very good resists against. Note that you were doing an easier anomaly.
Just for YOU, Morgals. Here's what I know about Angels.
Wow thanks.
The spawn i fought is not on there.
How do the spawns work? is it possible all the spawns where there? But that link helps a lot.
Printed it off and it is exactly what i was looking for. I still need to make isk to afford some nice ships.
The spawn i fought is not on there.
How do the spawns work? is it possible all the spawns where there? But that link helps a lot.
Printed it off and it is exactly what i was looking for. I still need to make isk to afford some nice ships.
The 2 hardest CAs are the Haven and then the Sanctum.
I have lost a Raven in a Haven, and very nearly lost a Domi in a Sanctum the other day.
The Sanctum's last spawn is 6-7 1.1mil+ bounty BSes along with 3-4 elite cruisers and 4-5 warp scramming frigates. They put out about 700 odd DPS.
I have lost a Raven in a Haven, and very nearly lost a Domi in a Sanctum the other day.
The Sanctum's last spawn is 6-7 1.1mil+ bounty BSes along with 3-4 elite cruisers and 4-5 warp scramming frigates. They put out about 700 odd DPS.
QUOTE(veepee @ Mar 4 2010, 10:42 AM)
The 2 hardest CAs are the Haven and then the Sanctum.
I have lost a Raven in a Haven, and very nearly lost a Domi in a Sanctum the other day.
The Sanctum's last spawn is 6-7 1.1mil+ bounty BSes along with 3-4 elite cruisers and 4-5 warp scramming frigates. They put out about 700 odd DPS.
I have lost a Raven in a Haven, and very nearly lost a Domi in a Sanctum the other day.
The Sanctum's last spawn is 6-7 1.1mil+ bounty BSes along with 3-4 elite cruisers and 4-5 warp scramming frigates. They put out about 700 odd DPS.
Ya, don't expect to take those with a sub optimal ship(due to dmg types) into those 2 alone, yet. I may be able to do it if smart but thats later. (basically run away from the rats and let drones do the work and focus smaller ships with the guns)
So I'll be looking for the best non battleship mission runner(i just don't like battle ships.) I have a feeling it will be the night hawk so I better train caldarie cruiser to 5
So far happy with geddon but do relize it is a stop gap measure.
I can also fly drakes(with BC @ 5)
as well as sac;s so those will be my comparisons
QUOTE(morgal @ Mar 4 2010, 05:12 PM)
So I'll be looking for the best non battleship mission runner(i just don't like battle ships.) I have a feeling it will be the night hawk so I better train caldarie cruiser to 5
though i kind of hope the damnation can do the job since i like it better for no good reason other than it's amarr.
Now you know why I trained for the Tengu. The small sig radius (140-180), high speed (600+m/s), and solid firepower (4-500 DPS) combined with a capstable tank (300-600 DPS) is perfect for anomalies. The rats can't even really hurt you unless they web or paint you. The BSes completely miss, and the smaller ships die quickly.
300 DPS tank sounds inadequate until you realize just how much damage you're avoiding with your sig/movement. A Tengu with a 300DPS tank can hold its tank vs. angels that would shred a 600DPS+ tank on a battleship. It's that huge.
I actually downshipped my Tengu when I was doing Sanctums. I thought I'd need 413DPS 580Tank fit. I was so overtanked. Then I upgraded to my 495DPS 341Tank fit, and my tank never broke.
Ah so this is where I was.....
Well back now and 70mil isk or so to my name. I'll be looking at grabing a new mission ship. I have a geddon hull sittng around so thattle be my first go. I really need to set some goals and get things rolling.
T3 sounds nice and may be a shorter train than command ships and eventually have more bang for the isk/time. But for right now upgrading my core skills until i decide where i am heading(sghq? once i get going?)
I may also train some trading and contracting skills as i have about 600 or more million in 28y and refreshing the contracts via jump clone every week will suck. Not that much out there but still worth selling(1bs,2bc,4c,5 interceptors all with rigs fittings and a bunch of other junk.)
Imidiate plans are to JC back tonight and get my assest from uplinger to tidacha and see what i can slap together. My alt won't be joining me right away until I can afford a hulk+book and get my 2ed PC running.
Once i've re set up tidacha I'll work on running missions and supporting DSI as I can. Not sure if monday nioght missions and what nto still go on but will work on joining or running missions mopst nights that do not have something else.
Once onto the groove and both characters running the quest to build assests and find what to do will start. Maybe finally get in on this WH thing.
Will see, but am excited and how i have missed eve and the people in it. Thanks to the officers, upon logging in I had 3 help me and i was all set up in less than 15min and even had offers of ISK if I needed. SO thanks a lot guys forgot how great the command staff was in eve.
My traiing goals will probably resolve around piloting smaller ships rather than Battle ships as the WH crew uses these more and for PVp i like to be a bit more manoverable and ..expendable. I'll have to see what is actually used.
before I left i may have been working toward t2 missiles for the drake army but unsure if i'll go that way or not. maybe i'll finally skill towards a tengu.
Well back now and 70mil isk or so to my name. I'll be looking at grabing a new mission ship. I have a geddon hull sittng around so thattle be my first go. I really need to set some goals and get things rolling.
T3 sounds nice and may be a shorter train than command ships and eventually have more bang for the isk/time. But for right now upgrading my core skills until i decide where i am heading(sghq? once i get going?)
I may also train some trading and contracting skills as i have about 600 or more million in 28y and refreshing the contracts via jump clone every week will suck. Not that much out there but still worth selling(1bs,2bc,4c,5 interceptors all with rigs fittings and a bunch of other junk.)
Imidiate plans are to JC back tonight and get my assest from uplinger to tidacha and see what i can slap together. My alt won't be joining me right away until I can afford a hulk+book and get my 2ed PC running.
Once i've re set up tidacha I'll work on running missions and supporting DSI as I can. Not sure if monday nioght missions and what nto still go on but will work on joining or running missions mopst nights that do not have something else.
Once onto the groove and both characters running the quest to build assests and find what to do will start. Maybe finally get in on this WH thing.
Will see, but am excited and how i have missed eve and the people in it. Thanks to the officers, upon logging in I had 3 help me and i was all set up in less than 15min and even had offers of ISK if I needed. SO thanks a lot guys forgot how great the command staff was in eve.
My traiing goals will probably resolve around piloting smaller ships rather than Battle ships as the WH crew uses these more and for PVp i like to be a bit more manoverable and ..expendable. I'll have to see what is actually used.
before I left i may have been working toward t2 missiles for the drake army but unsure if i'll go that way or not. maybe i'll finally skill towards a tengu.
QUOTE(morgal @ Sep 20 2010, 09:46 AM)
before I left i may have been working toward t2 missiles for the drake army but unsure if i'll go that way or not. maybe i'll finally skill towards a tengu.
Single best investment you can make is Heavy Missile Spec. It'll translate to when (not if) you get into a Tengu as well.
From start to effective in a Tengu is less than 3 months train time for a newbie character - and you aren't a newbie. You really should consider it.
EDIT: Oh, and PI. Definately consider PI. About 1-2 weeks training will get you 10 mil isk per day, per character, doing PI in one of our wormholes, with a time sink of about 5-10 minutes per day per character.
QUOTE(Rainy13 @ Sep 20 2010, 06:54 AM)
Single best investment you can make is Heavy Missile Spec. It'll translate to when (not if) you get into a Tengu as well.
From start to effective in a Tengu is less than 3 months train time for a newbie character - and you aren't a newbie. You really should consider it.
EDIT: Oh, and PI. Definately consider PI. About 1-2 weeks training will get you 10 mil isk per day, per character, doing PI in one of our wormholes, with a time sink of about 5-10 minutes per day per character.
From start to effective in a Tengu is less than 3 months train time for a newbie character - and you aren't a newbie. You really should consider it.
EDIT: Oh, and PI. Definately consider PI. About 1-2 weeks training will get you 10 mil isk per day, per character, doing PI in one of our wormholes, with a time sink of about 5-10 minutes per day per character.
Looking hard @ the Tengu ant it's about 2 months mainly due to needing Cal cruiser 5. Decent for missions and it's used in the WH due to mass. WH are still mainly shield tanked.
Shield tanking the other t3's is not wise.(i looked and while a shield legion is possible have not tried to build a RR shield tanked legion.) also looked at the loki(i like guns!) but a simillar fate the tengu is just head and shoulders above.
QUOTE(morgal @ Sep 21 2010, 12:05 PM)
QUOTE(Rainy13 @ Sep 20 2010, 06:54 AM)
Single best investment you can make is Heavy Missile Spec. It'll translate to when (not if) you get into a Tengu as well.
From start to effective in a Tengu is less than 3 months train time for a newbie character - and you aren't a newbie. You really should consider it.
EDIT: Oh, and PI. Definately consider PI. About 1-2 weeks training will get you 10 mil isk per day, per character, doing PI in one of our wormholes, with a time sink of about 5-10 minutes per day per character.
From start to effective in a Tengu is less than 3 months train time for a newbie character - and you aren't a newbie. You really should consider it.
EDIT: Oh, and PI. Definately consider PI. About 1-2 weeks training will get you 10 mil isk per day, per character, doing PI in one of our wormholes, with a time sink of about 5-10 minutes per day per character.
Looking hard @ the Tengu ant it's about 2 months mainly due to needing Cal cruiser 5. Decent for missions and it's used in the WH due to mass. WH are still mainly shield tanked.
Shield tanking the other t3's is not wise.(i looked and while a shield legion is possible have not tried to build a RR shield tanked legion.) also looked at the loki(i like guns!) but a simillar fate the tengu is just head and shoulders above.
quite true! i looked at options for a shield legion but its just not viable at all. the nightmare is a good alternative..however for size restrictions and speed id suggest a tengu...and may get one as well.
May also look at getting a heavy dictor like the broadsword.
the broad sword shield tanks and is good for the wh gangs correct?(yes i am putting off going caldarie even if it means a longer train into mimnitar)
thoughts?
the broad sword shield tanks and is good for the wh gangs correct?(yes i am putting off going caldarie even if it means a longer train into mimnitar)
thoughts?
From my experience, we've only used hictors for PvP, though the Spectres may have had other experiences.
There are other choices for ships if you are adamant about not going Caldari, but they are faction battleships with setups that are about twice the price of the fitted Tengu. They are the Vindicator and the Machariel. You'd have to ask around for the fittings for those, but I don't think either is properly cap stable with the range and resist requirements. All the others require skills on the Caldari side.
In reality, the best ships to be in that are at least partially wallet-friendly are, in order from worst to best, the Drake (Caldari battlecruiser), Raven (Caldari Battleship), and the Tengu (Caldari strategic cruiser).
There are other choices for ships if you are adamant about not going Caldari, but they are faction battleships with setups that are about twice the price of the fitted Tengu. They are the Vindicator and the Machariel. You'd have to ask around for the fittings for those, but I don't think either is properly cap stable with the range and resist requirements. All the others require skills on the Caldari side.
In reality, the best ships to be in that are at least partially wallet-friendly are, in order from worst to best, the Drake (Caldari battlecruiser), Raven (Caldari Battleship), and the Tengu (Caldari strategic cruiser).
Yeah, broadswords are for PvP and wouldn't do well in a PvE fleet as their damage is pathetic, even with t2 short range ammo, has a much smaller tank buffer then a tengu and it really couldn't remote rep well either.
drat....how about a curse...ooo
(this post is for me, put into eft when i get home and play w/)
what if i get AB and drop the disruptor...whats my tank, can i get a diffrent low? ext.
Will play around and see....what EHP should i be aiming for? tank? gank?
missions have been good and back up to 25mil, expect to get the 2ed pc up and running soon. Get in on some PI and mine. I have some pvp ships such as AF, arbitrators, and a destroyer so should be good for roams at the drop of a hat. No isk to fit out the harbingers but could also do that w/ corp fittings.
Sent a PM to aepod reguarding rank but still unsure whats going on.
My apoc is doing well but the lack of an monie tank hurts as i need to keep swapping fittings and i keep forgetting. Really glad i trained good drone skills so i don't worry about frigates and getting locked down.
Don't believe I'll upgrade the mission running ship at this point.
Current goals
1. get molsan up and running
2. Get molsan pi trained(???isk req")
3. Start PI(what system..will have to read up on planet type I want. looking at 2-3 planets hopefully all 1-2 jumps apart near buftiar or tidacha hopefully even between)
3. Get molsan Hulk trained ( 25m isk)
4. get covetor or something (25m isk?)
5. More PI training if req
5. get hulk(100m)
6. Get a few drakes w/ fittings
7. Investigate spectors and if i want to do that or something else SG offers.
8. Tengu????
I have a few weeks of training to do before I need to decide on the tengu so no real rush(better shield skills, missles and other support skills i have neglected and need to fit the tengu or just generally need)
This plan should take me until that point. After that about 1m to get a tengu.
(this post is for me, put into eft when i get home and play w/)
what if i get AB and drop the disruptor...whats my tank, can i get a diffrent low? ext.
QUOTE
Curse, Shield Tank Curse]
Damage Control II
Power Diagnostic System II
Power Diagnostic System II
RADAR Backup Array II
10MN MicroWarpdrive II
Large Shield Extender II
Large Shield Extender II
Invulnerability Field II
Photon Scattering Field II
Warp Disruptor II
Medium Diminishing Power System Drain I
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
'Malkuth' Heavy Missile Launcher I, Thunderbolt Heavy Missile
'Malkuth' Heavy Missile Launcher I, Thunderbolt Heavy Missile
Anti-Thermal Screen Reinforcer I
Anti-Thermal Screen Reinforcer I
Power Diagnostic System II
Power Diagnostic System II
Power Diagnostic System II
Damage Control II
10MN MicroWarpdrive II
Warp Disruptor II
Medium Capacitor Booster II, Cap Booster 800
Invulnerability Field II
Invulnerability Field II
Large Shield Extender II
Medium Energy Neutralizer II
Medium Energy Neutralizer II
Medium Energy Neutralizer II
Medium Energy Neutralizer II
Improved Cloaking Device II
Egress Port Maximizer I
Egress Port Maximizer I
Damage Control II
Power Diagnostic System II
Power Diagnostic System II
RADAR Backup Array II
10MN MicroWarpdrive II
Large Shield Extender II
Large Shield Extender II
Invulnerability Field II
Photon Scattering Field II
Warp Disruptor II
Medium Diminishing Power System Drain I
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
'Malkuth' Heavy Missile Launcher I, Thunderbolt Heavy Missile
'Malkuth' Heavy Missile Launcher I, Thunderbolt Heavy Missile
Anti-Thermal Screen Reinforcer I
Anti-Thermal Screen Reinforcer I
Power Diagnostic System II
Power Diagnostic System II
Power Diagnostic System II
Damage Control II
10MN MicroWarpdrive II
Warp Disruptor II
Medium Capacitor Booster II, Cap Booster 800
Invulnerability Field II
Invulnerability Field II
Large Shield Extender II
Medium Energy Neutralizer II
Medium Energy Neutralizer II
Medium Energy Neutralizer II
Medium Energy Neutralizer II
Improved Cloaking Device II
Egress Port Maximizer I
Egress Port Maximizer I
Will play around and see....what EHP should i be aiming for? tank? gank?
missions have been good and back up to 25mil, expect to get the 2ed pc up and running soon. Get in on some PI and mine. I have some pvp ships such as AF, arbitrators, and a destroyer so should be good for roams at the drop of a hat. No isk to fit out the harbingers but could also do that w/ corp fittings.
Sent a PM to aepod reguarding rank but still unsure whats going on.
My apoc is doing well but the lack of an monie tank hurts as i need to keep swapping fittings and i keep forgetting. Really glad i trained good drone skills so i don't worry about frigates and getting locked down.
Don't believe I'll upgrade the mission running ship at this point.
Current goals
1. get molsan up and running
2. Get molsan pi trained(???isk req")
3. Start PI(what system..will have to read up on planet type I want. looking at 2-3 planets hopefully all 1-2 jumps apart near buftiar or tidacha hopefully even between)
3. Get molsan Hulk trained ( 25m isk)
4. get covetor or something (25m isk?)
5. More PI training if req
5. get hulk(100m)
6. Get a few drakes w/ fittings
7. Investigate spectors and if i want to do that or something else SG offers.
8. Tengu????
I have a few weeks of training to do before I need to decide on the tengu so no real rush(better shield skills, missles and other support skills i have neglected and need to fit the tengu or just generally need)
This plan should take me until that point. After that about 1m to get a tengu.
Here are the main stats to be looking for with regard to WH operations:
Roughly 350-600 DPS at 100km
Minimum 75% resists across the board (HIGHLY IMPORTANT)
Shield buffer of about 20k EHP
Fit a large remote shield repper (meta 4)
Roughly 350-600 DPS at 100km
Minimum 75% resists across the board (HIGHLY IMPORTANT)
Shield buffer of about 20k EHP
Fit a large remote shield repper (meta 4)
I assume nueting does nothing.
QUOTE(morgal @ Sep 27 2010, 10:21 PM)
Yeah, it's not any help and as such a curse would be even less useful in a WH op then an broadsword would be.
For wormhole ops you really want either a Tengu or a faction battleship. While both are expensive you can easily make the isk back after just a few operations.
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