Right now I am poor and in 0.0 npc space and can only play for 1-2h a day.
There are lots of ops and corp things so making isk has not been a priority. My main is fairly competent skill wise for many combat ships. Mainly Mimnitar and Amar ships in the cruiser hull and frigate hulls. I
Right now I seem to mainly fly drakes, hurricanes and stealth bombers. Due to my play time I find many roams or ops are already in progress or that I may leave before they are finished. Making a dash through unfriendly 0.0 in a battle cruiser solo is not so safe...(done okay so far because people are silly.)
This has me looking at a number of ships that may better fit my play style(or lack of it).
I enjoy the stealth bomber but am finding it is useful only around other stealth bombers or in the role of a scout. I need to work on getting better at scanning, using the directional and other scout tasks if I intend to be a fleet scout. I also need to practice some bomb runs and have been meaning to do some on SiSi but have not gotten around to it. Over all the stealth bomber is fun but it fits in poorly with a fleet. As scout I am of limited value due to being undependable. Maybe with great practice I can get good with bombs and se them in a fleet fight but will assume other ships are more fit for this role.
Tacklers are needed in any fight and interceptors are a ton of fun. While they lack a cloak they should be able to navigate most gate camps. I will assume the attrition rate for me at the start will be high but it will pay dividends due to the fleet being able to kill more. Due to it’s speed it can also join up the soonest. The survivability of these ships in a fleet fight is low and there cost is fairly high. I can fly amar and mimnitar ships of this class. There purpose would be tackle rather than DPS or anything else so would often fit a scram and a disruptor to tackle 2 targets as soon as possible. No web as in a fleet fight the web is not as important and some drake may get it if I hold it long enough for others to lock…since that’s my real purpose. Any DPS I do DI will be mainly to drones…who cares about kill boards. Of all the ships in EvE these are probably the most demanding and fun.
Recons also look like fun. I do not have the recon skill to 5 but may if I find I am in these ships a lot. I have amar and mimnitar cruiser to 5 so will look mostly at the pilgrim and rapier. I think for the fleets I run with (20 or so ships not super blobs) the Rapier will be the best ship for the job. Able to web really far will really help gate camps and preventing people from escaping. Will also be a great anti support ship maybe targeting other E-war or even frigates. I have no experience in this ship class but it should be fun. On the down side they are often primary and lack the tank to survive, also the rapier is not a battle turner.
These ships are mainly on as needed bases when joining a roam already in progress. If joining a fleet as it sets out and I expect to return with them will probably fly a hurricane or e-war drake or other ship depending on fleet composition . I enjoy the hurricane because it’s not a drake and the e-war drake is fun because it depends on your not being primary to survive while shutting down other foes with e-war.
For pos bashes not using stealth bombers I’ll need to set up an amar BS(because who wants to reload) I have a geddon but unsure it’s drones help much on a pos bash so will probably use a pulse apoc.
I am also toying with a close range typhoon because it’s fun.
These are my short term goals for PvP in EvE mainly to help my Corp.
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